This is the final Mac games post of my 3-part series (read parts 1 and 2). There’s a whole bunch of companies makings games for the Mac who were demoing products at Macworld 08, and I wanted to mention just a few more.
Ambrosia is soon to release a really great-looking game called Aquaria that was described as an “ethereal action/adventure underwater fantasy game.” A guy not employed by Ambrosia had logged so many hours on their demo this week that they let him show me the game. It looked gorgeous. You play as a mermaid trying to reunite her people, who are scattered across what looks like a vast system of underwater caves. Can’t wait to play this game. Ambrosia is also putting out Multiwinia, a sequel to Darwinia, later this year.
Green Tech was by no means prominent at Macworld 08, but there was still a pretty good amount on display. Environmental sustainability has become a major concern when it comes to technology products. Computers and most other electronic devices consume lots of energy while they’re living and produce lots of waste when they die. Hazardous waste, in many cases. But nearly all of the major manufacturers have begun thinking through the lifecycle of their products and designing them to have as little an impact on the environment as possible – not only because of the demand for Green Tech in the marketplace, but also because it’s just plain old good business. Read More
I do believe one final Best of the Booths post is in order.
There was so much to do and see this week, I didn’t even get a chance to take a nap in one of the sleeping pods Pzizz had been kind enough to set up for us.
I’m very glad EA has returned to releasing games for the Mac, because they have some of the coolest titles that are available on the platform. I already discussed Spore at length, so I’ll concentrate on a few of their other games that are demoing at Macworld 08.
If you haven’t ever seen any of the short videos in the onBeing section of WashingtonPost.com, you should do yourself a favor and check them out. They are incredibly funny and profound, yet the idea is simple: People from the Washington D.C. area talking on the subject of being themselves.
The web arm of The Washington Post is one of the most innovative news organs out there. Rob Curley is head of the “skunkworks” team that conceives and builds the newspaper’s creative web presence. He gave a presentation on Thursday at Macworld in which he described himself and his team as “Mac nerds from Kansas trying to save a dying industry from the Internet.” He sees that salvation coming from local and even hyper-local news delivered through a variety of inventive web tools.
I promised more coverage of the game offerings here at Macworld 08, and I’m delivering. This is going to be a three-part series of blogs detailing the plans that various companies have for games on the Mac in 2008.
I’m going to start with Aspyr. You may remember from my last post on Mac games at the Expo that they specialize in porting games from the PC to the Mac. They’ve got a huge year coming up, as their new releases are all big gaming franchises being made available for the first time on the Mac.
Chris and I happened by the never-ending table of MacBook Airs and I snapped a few photos of it for you to enjoy. Enjoy.
There’s a lot more pictures of Expo booths after the jump. Read More
You never know what you’ll see as you cruise the show floor. I noticed a fairly large crowd around the Oreilly Media booth so I stopped by to take a look. All the commotion was over a speaker they had in their booth, none other than David Pogue – New… Read More
I am an atrocious photographer, so I thought I’d attend a couple digital photography sessions and learn a few things. Turns out the first one I attended was way over my head, and the second was almost too basic. All the same, I picked up a few tips that I… Read More
By far the best and most useful session I attended today at the Users Conference was “Running Your Mac Lean, Clean, and Mean” by Dave Hamilton. He presented his qualifications as follows:
• Mac Observer – 9 years
• Mac Geek Gab Podcast – almost 3 years
• Geek … forever! Read More