- Joined
- Nov 4, 2006
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just got fallout 3 this week.
man, it's impressive. like others have said, it is structured like TES: oblivion, but the design, the sense of despair and loneliness and danger are far more intense. where oblivion was pastoral, fallout is simply bleak. the weirdest deja vu moments though are when you hear the sheriff in megaton speak (he's a voice actor from oblivion) and there's this one wind sound you hear occasionally that is identical to oblivion. but for sure they got the environment just right. the feeling of post-apocalyptic 50s style america is unbelievably well done.
the game play is also reminiscent of oblivion - essentially both are vast, free-roaming, real time, RPG based action/adbenture games that can be played perfectly well in either first or third person (i switch between both views frequently in both games). resource collection and management are key again, maybe even more so since there are fewer places to simply buy resources, and repairing equipment always requires a second piece of similar kit.
VATS (vault-tec assisted targeting system) is the largest gameplay departure from oblivion; allowing you to more tactially assess a combat situation prior to and/or during a confrontation. and while it may seem like it takes a bit of the real-time action out of the game, it doesn't by any means turn it into a JRPG style game. There are certainly times real-time action is called for, or when you just won't have the VATS points to use to get the job done. And, it is completely optional, you could go through the entire game and never use the system - though that would be a shame as you would miss so many awesome slo-mo dismemberment splatter-fests.
this one will keep me busy for weeks and weeks and weeks if not months, just like oblivion did...
oh, and as an occasional break, i downloaded lumines: supernova from PSN. very nice puzzler. if you haven't played this on PSP (like i hadn't), it is absolutely worth the couple bucks to download it.
man, it's impressive. like others have said, it is structured like TES: oblivion, but the design, the sense of despair and loneliness and danger are far more intense. where oblivion was pastoral, fallout is simply bleak. the weirdest deja vu moments though are when you hear the sheriff in megaton speak (he's a voice actor from oblivion) and there's this one wind sound you hear occasionally that is identical to oblivion. but for sure they got the environment just right. the feeling of post-apocalyptic 50s style america is unbelievably well done.
the game play is also reminiscent of oblivion - essentially both are vast, free-roaming, real time, RPG based action/adbenture games that can be played perfectly well in either first or third person (i switch between both views frequently in both games). resource collection and management are key again, maybe even more so since there are fewer places to simply buy resources, and repairing equipment always requires a second piece of similar kit.
VATS (vault-tec assisted targeting system) is the largest gameplay departure from oblivion; allowing you to more tactially assess a combat situation prior to and/or during a confrontation. and while it may seem like it takes a bit of the real-time action out of the game, it doesn't by any means turn it into a JRPG style game. There are certainly times real-time action is called for, or when you just won't have the VATS points to use to get the job done. And, it is completely optional, you could go through the entire game and never use the system - though that would be a shame as you would miss so many awesome slo-mo dismemberment splatter-fests.
this one will keep me busy for weeks and weeks and weeks if not months, just like oblivion did...
oh, and as an occasional break, i downloaded lumines: supernova from PSN. very nice puzzler. if you haven't played this on PSP (like i hadn't), it is absolutely worth the couple bucks to download it.