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<blockquote data-quote="Raz0rEdge" data-source="post: 1827517" data-attributes="member: 110816"><p>As a side note, the idea of running software on beefy servers remotely while allowing people to have nothing more than a network connection, monitor, keyboard and mouse was touted as being the way all future computing would happen for a while. However, in practical terms, it turned out that this ONLY ever worked and was useful for productivity applications and failed for everything else. To that end, this entire concept was abandoned. </p><p></p><p>Interestingly, this concept came back to life (very shortly) in the late 2000's in the arena of gaming. <a href="https://en.wikipedia.org/wiki/OnLive" target="_blank">OnLive</a> tried the concept of running games with all of their intensive needs on remote servers and touted the idea of you being to be play them with nothing more than a browser. They tried a "microconsole" to give you the console feel. The company and their servers were based out of California and turned out that with the necessary network speeds, this was only really feasible within a certain radius from their servers. Once you went far enough, the connection speed went down and the lag made the games unplayable. Needless to say, this didn't work out.</p><p></p><p>With newer Cloud based technologies (and the ability to have data centers closer to everyone), this type of gaming is now moving to the Cloud with entires like Google's <a href="https://en.wikipedia.org/wiki/Google_Stadia" target="_blank">Stadia</a>. Let's see how well this fares.</p></blockquote><p></p>
[QUOTE="Raz0rEdge, post: 1827517, member: 110816"] As a side note, the idea of running software on beefy servers remotely while allowing people to have nothing more than a network connection, monitor, keyboard and mouse was touted as being the way all future computing would happen for a while. However, in practical terms, it turned out that this ONLY ever worked and was useful for productivity applications and failed for everything else. To that end, this entire concept was abandoned. Interestingly, this concept came back to life (very shortly) in the late 2000's in the arena of gaming. [URL="https://en.wikipedia.org/wiki/OnLive"]OnLive[/URL] tried the concept of running games with all of their intensive needs on remote servers and touted the idea of you being to be play them with nothing more than a browser. They tried a "microconsole" to give you the console feel. The company and their servers were based out of California and turned out that with the necessary network speeds, this was only really feasible within a certain radius from their servers. Once you went far enough, the connection speed went down and the lag made the games unplayable. Needless to say, this didn't work out. With newer Cloud based technologies (and the ability to have data centers closer to everyone), this type of gaming is now moving to the Cloud with entires like Google's [URL="https://en.wikipedia.org/wiki/Google_Stadia"]Stadia[/URL]. Let's see how well this fares. [/QUOTE]
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