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<blockquote data-quote="nko" data-source="post: 8739"><p>DirectX is a Microsoft / Windows only thing, but many games can also be played, even in Windows, using OpenGL. The difference is in which graphics system the game uses to render scenes (and I think sounds, too). DirectX is much better for gaming, but OpenGL isn't bad at all. Just a little mention, on my Pentium 4 with 384 MB / RAM, UT 2003 ran at only 4 fps less in Linux than in Windows. Linux was using OpenGL, Windows had DirectX. Windows of course had the whole OS loaded at the time, while Linux had the kernel, drivers, X windows system, and a very small Window Manager (basically meaning I wasn't running anything that would block performance, which is flexibility that adds performance). Also, I may be wrong, but the game was designed originally with Windows in mind. Besides all this, OpenGL on a dual G5 will probably kick the pants off any Pentium system, and do similar work against an AMD.</p><p></p><p>Something you might wanna look at, if you wanna get really excited about multimedia content creation on the G5 you're thinking about, is a video of Steve Jobs' keynote speech at the World Wide Developers' Convention 2003. There, he unveiled the G5, and demonstrated it against a dual Xeon (the "fastest PC money can buy"). The video can be streamed for free off Apple's web site, I believe. The G5 is a painful insult to x86's. There are demonstrations of sound editing, video editing, and photoshopping. It's just amazing to see the stuff happen on video.</p><p></p><p>Also, in addition to the whole data bandwidth thing, the G5 has got some more design features that make it fast. For one example, pertaining to dual proc systems, the bus has been divided to make for a seperate bus for each CPU, instead of on previous PPC or x86 systems where 2 CPU's shared bandwidth. You get a MUCH better performance gain from the 2nd CPU, in this case, which will make you feel good about your investment!</p></blockquote><p></p>
[QUOTE="nko, post: 8739"] DirectX is a Microsoft / Windows only thing, but many games can also be played, even in Windows, using OpenGL. The difference is in which graphics system the game uses to render scenes (and I think sounds, too). DirectX is much better for gaming, but OpenGL isn't bad at all. Just a little mention, on my Pentium 4 with 384 MB / RAM, UT 2003 ran at only 4 fps less in Linux than in Windows. Linux was using OpenGL, Windows had DirectX. Windows of course had the whole OS loaded at the time, while Linux had the kernel, drivers, X windows system, and a very small Window Manager (basically meaning I wasn't running anything that would block performance, which is flexibility that adds performance). Also, I may be wrong, but the game was designed originally with Windows in mind. Besides all this, OpenGL on a dual G5 will probably kick the pants off any Pentium system, and do similar work against an AMD. Something you might wanna look at, if you wanna get really excited about multimedia content creation on the G5 you're thinking about, is a video of Steve Jobs' keynote speech at the World Wide Developers' Convention 2003. There, he unveiled the G5, and demonstrated it against a dual Xeon (the "fastest PC money can buy"). The video can be streamed for free off Apple's web site, I believe. The G5 is a painful insult to x86's. There are demonstrations of sound editing, video editing, and photoshopping. It's just amazing to see the stuff happen on video. Also, in addition to the whole data bandwidth thing, the G5 has got some more design features that make it fast. For one example, pertaining to dual proc systems, the bus has been divided to make for a seperate bus for each CPU, instead of on previous PPC or x86 systems where 2 CPU's shared bandwidth. You get a MUCH better performance gain from the 2nd CPU, in this case, which will make you feel good about your investment! [/QUOTE]
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