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macOS & iOS Developer Playground
macOS - Development and Darwin
Shell scripts run slow on my Macs
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<blockquote data-quote="brettgrant99" data-source="post: 225071"><p>Its the nature of the simulation work and initial conditions. One set of initial conditions produces a 2d slice of information in a 6 dimensional space, so we simulate a lot. In order to do this we run using gridware (macs are our newest machines - we started out with gridware, but are considering xgrid) and if we run multiple initial conditions in a directory it causes some file writing issues.</p><p></p><p>BTW - thats 30000 on one mac network. I have another mac network that is smaller that has something like 5000 directories, and a sun network, and a network of dual-processor opterons, and a network of quad-processor opterons, and a network of dual-xeon boxes. Over 100k directories total. Each directory has between 10 and 50k files, although we can clean up the directories in a postprocessing step. This eats up the inodes fast. :black:</p><p></p><p>Brett</p></blockquote><p></p>
[QUOTE="brettgrant99, post: 225071"] Its the nature of the simulation work and initial conditions. One set of initial conditions produces a 2d slice of information in a 6 dimensional space, so we simulate a lot. In order to do this we run using gridware (macs are our newest machines - we started out with gridware, but are considering xgrid) and if we run multiple initial conditions in a directory it causes some file writing issues. BTW - thats 30000 on one mac network. I have another mac network that is smaller that has something like 5000 directories, and a sun network, and a network of dual-processor opterons, and a network of quad-processor opterons, and a network of dual-xeon boxes. Over 100k directories total. Each directory has between 10 and 50k files, although we can clean up the directories in a postprocessing step. This eats up the inodes fast. :black: Brett [/QUOTE]
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macOS & iOS Developer Playground
macOS - Development and Darwin
Shell scripts run slow on my Macs
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