Dear Mac-Forums,
I just downloaded and installed Sculptris (a 3d modeling software by Pixelogic). I can properly open the programme and click a number of buttons but whenever I touch the modelling sphere or plain it crashes immediately, time after time. I have a MacBook Pro (15-inch, Mid 2010) running on El Capitan 10.11.3 since 3 days.
Some more specs:
NVIDIA GeForce GT 330M graphics processor with 256MB of GDDR3 memory on 2.53GHz configuration.
2.53GHz Intel Core i5 processor with 3MB shared L3 cache
4GB (two 2GB SO-DIMMs) of 1066MHz DDR3 SDRAM
It should support 1024 by 768 resolutions according to the tech specs....
Any idea why it keeps crashing? My system seems to fit the Sculptris requirements (http://pixologic.com/sculptris/requirements/). I am not such a tech expert so a relative laymen's explanation would be appreciated!
I attached an apple crash report.
Thanks in advance!
Douwe Mulder
View attachment Apple Sculptris Crash report.doc
I just downloaded and installed Sculptris (a 3d modeling software by Pixelogic). I can properly open the programme and click a number of buttons but whenever I touch the modelling sphere or plain it crashes immediately, time after time. I have a MacBook Pro (15-inch, Mid 2010) running on El Capitan 10.11.3 since 3 days.
Some more specs:
NVIDIA GeForce GT 330M graphics processor with 256MB of GDDR3 memory on 2.53GHz configuration.
2.53GHz Intel Core i5 processor with 3MB shared L3 cache
4GB (two 2GB SO-DIMMs) of 1066MHz DDR3 SDRAM
It should support 1024 by 768 resolutions according to the tech specs....
Any idea why it keeps crashing? My system seems to fit the Sculptris requirements (http://pixologic.com/sculptris/requirements/). I am not such a tech expert so a relative laymen's explanation would be appreciated!
I attached an apple crash report.
Thanks in advance!
Douwe Mulder
View attachment Apple Sculptris Crash report.doc