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macOS & iOS Developer Playground
iOS Development
Scaling PHP/JSON? A "Delta-system" for iPhone?
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<blockquote data-quote="hbeverly" data-source="post: 1268233" data-attributes="member: 198915"><p>Our little iPhone MMORPG has gotten suddenly exponentially bigger! We're having some trouble with bandwidth to the little iPhone clients [especially on 3G].</p><p></p><p>Now we just added support for "Player generated content" which also gets returned via PHP calls (JSON): </p><p><a href="http://www.traveller-ar.com/2011/07/18/missions-and-player-generated-content/" target="_blank">Missions and Player Generated Content</a></p><p></p><p>Any tips on compressing JSON returns from PHP -> iPhone?</p><p></p><p>Any libraries that do delta-compression of JSON returns?</p><p>[e.g. only send JSON data that has changed since the last call was made in the current session?]</p><p></p><p>Our database (amazon) can keep up... but our clients are having trouble fetching all the data in reasonable latency times. [but we know much of the data has not changed since the last game cycle].</p><p></p><p>Any help/libraries?</p></blockquote><p></p>
[QUOTE="hbeverly, post: 1268233, member: 198915"] Our little iPhone MMORPG has gotten suddenly exponentially bigger! We're having some trouble with bandwidth to the little iPhone clients [especially on 3G]. Now we just added support for "Player generated content" which also gets returned via PHP calls (JSON): [url=http://www.traveller-ar.com/2011/07/18/missions-and-player-generated-content/]Missions and Player Generated Content[/url] Any tips on compressing JSON returns from PHP -> iPhone? Any libraries that do delta-compression of JSON returns? [e.g. only send JSON data that has changed since the last call was made in the current session?] Our database (amazon) can keep up... but our clients are having trouble fetching all the data in reasonable latency times. [but we know much of the data has not changed since the last game cycle]. Any help/libraries? [/QUOTE]
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Scaling PHP/JSON? A "Delta-system" for iPhone?
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