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macOS & iOS Developer Playground
macOS - Development and Darwin
OpenGL / C++ compiler
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<blockquote data-quote="vansmith" data-source="post: 1232922" data-attributes="member: 71075"><p>I'll have to have Nethfel correct me if I'm wrong here but you're going to want to go to Project > Add to Project... > navigate to /System/Library/Frameworks > add the GLUT.framework and OpenGL.framework folders.</p><p></p><p>Alternatively, you can right click your project > Add > Existing Frameworks > change the dropdown to Frameworks > select the GLUT.framework and OpenGL.framework options.</p><p></p><p>I think this is what Nethfel's referring to in their original post.</p></blockquote><p></p>
[QUOTE="vansmith, post: 1232922, member: 71075"] I'll have to have Nethfel correct me if I'm wrong here but you're going to want to go to Project > Add to Project... > navigate to /System/Library/Frameworks > add the GLUT.framework and OpenGL.framework folders. Alternatively, you can right click your project > Add > Existing Frameworks > change the dropdown to Frameworks > select the GLUT.framework and OpenGL.framework options. I think this is what Nethfel's referring to in their original post. [/QUOTE]
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macOS & iOS Developer Playground
macOS - Development and Darwin
OpenGL / C++ compiler
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