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Apple Computing Products:
Running Windows on your Mac
M1 Macs - options for running Windows software
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<blockquote data-quote="cwa107" data-source="post: 1904898" data-attributes="member: 24098"><p>Welp, I have good news and bad news, I suppose.</p><p></p><p>The good news is, Windows 11 works just fine under UTM. I was able to run a few basic Windows apps without any trouble (including those that are compiled for x86/x64). The bad news is, UTM doesn't seem to have much, if any, GPU emulation or acceleration, at least not at the moment. It *does* seem to provide enough that some of the "Aero" style effects and so on work just fine. It also dynamically scales the screen, allows for seamless pointer transitions, ability to connect to host resources and so on. So, all the basic pieces of virtualization are there.</p><p></p><p>Bad news is, no one is going to be playing modern games on such a setup. Not that it was great in Fusion/Parallels, but older Steam games (like Portal) ran fine there - not so much on UTM. I would say Portal ran at about 5 FPS, if that. In terms of optimizing for the M1/ARM, I am encouraged that it seems to recognize the availability of performance vs efficiency cores and uses them transparently. It doesn't seem to excessively drain the battery either and I did not hear my fans spool up at all, like I would when I ran Fusion on my MBA.</p><p></p><p>For my purposes, this is a workable solution. I see no reason to invest in Parallels at this time. I'm not sure that it will help those who were accustomed to using a Boot Camp partition (especially if they did so because they needed direct hardware access), but for basic Windows apps, it does the job!</p></blockquote><p></p>
[QUOTE="cwa107, post: 1904898, member: 24098"] Welp, I have good news and bad news, I suppose. The good news is, Windows 11 works just fine under UTM. I was able to run a few basic Windows apps without any trouble (including those that are compiled for x86/x64). The bad news is, UTM doesn't seem to have much, if any, GPU emulation or acceleration, at least not at the moment. It *does* seem to provide enough that some of the "Aero" style effects and so on work just fine. It also dynamically scales the screen, allows for seamless pointer transitions, ability to connect to host resources and so on. So, all the basic pieces of virtualization are there. Bad news is, no one is going to be playing modern games on such a setup. Not that it was great in Fusion/Parallels, but older Steam games (like Portal) ran fine there - not so much on UTM. I would say Portal ran at about 5 FPS, if that. In terms of optimizing for the M1/ARM, I am encouraged that it seems to recognize the availability of performance vs efficiency cores and uses them transparently. It doesn't seem to excessively drain the battery either and I did not hear my fans spool up at all, like I would when I ran Fusion on my MBA. For my purposes, this is a workable solution. I see no reason to invest in Parallels at this time. I'm not sure that it will help those who were accustomed to using a Boot Camp partition (especially if they did so because they needed direct hardware access), but for basic Windows apps, it does the job! [/QUOTE]
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Apple Computing Products:
Running Windows on your Mac
M1 Macs - options for running Windows software
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