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macOS & iOS Developer Playground
macOS - Development and Darwin
GLUT & OpenGL problems
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<blockquote data-quote="pita" data-source="post: 32941"><p><strong>Just add the GLUT.framework to the project</strong></p><p></p><p>*************</p><p>PITA REPLIES:</p><p>Just add the GLUT.framework to your project using</p><p>Project->Add Frameworks in Mac OS X.</p><p></p><p>Then ensure that the header include line is:</p><p>#include <GLUT/glut.h> /* not <GL/whatever.h> */</p><p></p><p></p><p>that's all you'll need to do.</p><p></p><p>*************</p><p></p><p></p><p></p><p>***************************************</p></blockquote><p></p>
[QUOTE="pita, post: 32941"] [b]Just add the GLUT.framework to the project[/b] ************* PITA REPLIES: Just add the GLUT.framework to your project using Project->Add Frameworks in Mac OS X. Then ensure that the header include line is: #include <GLUT/glut.h> /* not <GL/whatever.h> */ that's all you'll need to do. ************* *************************************** [/QUOTE]
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macOS - Development and Darwin
GLUT & OpenGL problems
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