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macOS & iOS Developer Playground
macOS - Development and Darwin
Eventual game design
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<blockquote data-quote="applefan90" data-source="post: 1227412" data-attributes="member: 195908"><p>Hello,</p><p></p><p> My goal is to eventually make an indie game, either for OS X (or more likely OS 11 by the time I learn enough to do that), or iPhone (it it's still around by the time I get that far).</p><p></p><p> Should I get familiar with Cocoa, and program with it for a few years, and then get into OpenGL? Or go straight to OpenGL after learning Objective-C?</p><p></p><p> To answer that, you'll probably want to know how much programming experience I have. I know _minimal_ LPC, but haven't touched it in years, some of the zMUD/CMUD scripting language, which I also haven't touched in years, and I have finished chapter 9 of Steve Kochan's book (Programming in Objective-C 2.0), and just started chapter 10.</p><p></p><p>Thanks for any advice!</p></blockquote><p></p>
[QUOTE="applefan90, post: 1227412, member: 195908"] Hello, My goal is to eventually make an indie game, either for OS X (or more likely OS 11 by the time I learn enough to do that), or iPhone (it it's still around by the time I get that far). Should I get familiar with Cocoa, and program with it for a few years, and then get into OpenGL? Or go straight to OpenGL after learning Objective-C? To answer that, you'll probably want to know how much programming experience I have. I know _minimal_ LPC, but haven't touched it in years, some of the zMUD/CMUD scripting language, which I also haven't touched in years, and I have finished chapter 9 of Steve Kochan's book (Programming in Objective-C 2.0), and just started chapter 10. Thanks for any advice! [/QUOTE]
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