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macOS & iOS Developer Playground
macOS - Development and Darwin
compiling linux apps to run on mac
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<blockquote data-quote="mac57" data-source="post: 365842" data-attributes="member: 17052"><p>Although I haven't built GalaxyHack, I have built a number of linux apps successfuly on my Mac. First of all, make sure you have GNU C++ installed (it is available on your Mac OS X Install DVDs). This will give you the full tool chain and many libraries needed to do this sort of thing. Next, make sure you install Apple X11 (also available on same DVDs). This gives you the graphics environment.</p><p></p><p>With this in place, you should just be able to do the usual [./configure, make, make install] routine.</p><p></p><p>The fly in the ointment will be if it depends on libraries for Gnome, KDE or something else you don't yet have. You may be in "dependency ****" ... don't know this application so I can't say. The stuff I built was all dependant only on curses, which is installed by default, so I was OK.</p></blockquote><p></p>
[QUOTE="mac57, post: 365842, member: 17052"] Although I haven't built GalaxyHack, I have built a number of linux apps successfuly on my Mac. First of all, make sure you have GNU C++ installed (it is available on your Mac OS X Install DVDs). This will give you the full tool chain and many libraries needed to do this sort of thing. Next, make sure you install Apple X11 (also available on same DVDs). This gives you the graphics environment. With this in place, you should just be able to do the usual [./configure, make, make install] routine. The fly in the ointment will be if it depends on libraries for Gnome, KDE or something else you don't yet have. You may be in "dependency ****" ... don't know this application so I can't say. The stuff I built was all dependant only on curses, which is installed by default, so I was OK. [/QUOTE]
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macOS - Development and Darwin
compiling linux apps to run on mac
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