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Switcher Hangout (Windows to Mac)
Buying a Mac or regular PC?: A Detailed View
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<blockquote data-quote="MacHeadCase" data-source="post: 537370"><p><a href="http://www.macfixit.com/article.php?story=20060309075929717" target="_blank"><strong>Read the logs</strong></a>. More <a href="http://developer.apple.com/technotes/tn2004/tn2123.html" target="_blank"><strong>here</strong></a>.</p><p></p><p></p><p></p><p>You just said it yourself, having control over the hardware and OS make sit more stable.</p><p></p><p></p><p></p><p>Check out Apple Support and the Knowledge Base articles. The restore disk has Apple's Hardware Test.</p><p></p><p></p><p></p><p>The logs must have reported something.</p><p></p><p></p><p></p><p>Wow! So you wanted something that could only be <em>pretty and flashy</em>? </p><p></p><p></p><p></p><p>Sorry but Windows machines are not <em>more suited</em>. If game developers were willing to use OpenGL instead of going straight for DirectX, then doing a horrible job on porting the code to Mac, the Mac might have a chance in getting decent games. </p><p></p><p>It used to be that games were developed for both platforms, then the era of porting started with all the slowdowns this implies. Then the era of pleasing shareholders more than the gamers themselves took over. </p><p></p><p>Of course, Jobs could do a better job of making it easier for game devs to code for Mac, but not too many of them are interested to start with. </p><p></p><p>There are also <a href="http://www.idevgames.com/" target="_blank"><strong>indie game developers</strong></a> the Mac community has never or hardly ever heard of, but they are there. Small shareware game developers like Freeverse, Ambrosia, etc.</p></blockquote><p></p>
[QUOTE="MacHeadCase, post: 537370"] [URL="http://www.macfixit.com/article.php?story=20060309075929717"][B]Read the logs[/B][/URL]. More [URL="http://developer.apple.com/technotes/tn2004/tn2123.html"][B]here[/B][/URL]. You just said it yourself, having control over the hardware and OS make sit more stable. Check out Apple Support and the Knowledge Base articles. The restore disk has Apple's Hardware Test. The logs must have reported something. Wow! So you wanted something that could only be [I]pretty and flashy[/I]? Sorry but Windows machines are not [I]more suited[/I]. If game developers were willing to use OpenGL instead of going straight for DirectX, then doing a horrible job on porting the code to Mac, the Mac might have a chance in getting decent games. It used to be that games were developed for both platforms, then the era of porting started with all the slowdowns this implies. Then the era of pleasing shareholders more than the gamers themselves took over. Of course, Jobs could do a better job of making it easier for game devs to code for Mac, but not too many of them are interested to start with. There are also [URL="http://www.idevgames.com/"][B]indie game developers[/B][/URL] the Mac community has never or hardly ever heard of, but they are there. Small shareware game developers like Freeverse, Ambrosia, etc. [/QUOTE]
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Switcher Hangout (Windows to Mac)
Buying a Mac or regular PC?: A Detailed View
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