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Thread: Get apps
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11-27-2014, 02:38 AM #16
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"We would love to add the Mac App Store as a distribution channel for CCC, but there are certain classes of applications that do not meet the policy requirements imposed by Apple.
- 11-27-2014, 10:05 AM #17
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30% is most certainly substantial. This is why companies like Paypal or Square charge a fraction of that for financial transactions. Having to hand over 30% of the sale of a product is a lot when you then have to use 70% to support further development, pay employees and do other business and personal things. This goes for all stores though - Google and Microsoft don't get a free pass here.
Having had to deal with Apple's sometimes draconian rules around submission and rule conformity (see here), I can certainly attest to the frustrations of having to deal with the rules.Important Links: Community Guidelines : Use the reputation system if you've been helped.
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11-28-2014, 11:10 PM #18
11-29-2014, 01:21 AM #19MacInWinGuestFor what? Why do you think you need it? What is it you are trying to do with this endless set of questions?
And Mac Defender is nothing you need, either. It's a rogue.
11-29-2014, 01:32 PM #20
If it's anything like Mac Informer, and especially if you not right up to date with the latest OS X, I wouldn't bother.
I just recently tried the Mac Informer, and nearly every app that I have that it suggests there's an update for, all that I checked on were for Yosemite OS X 10.10.x - OK for some maybe, but one detail they didn't figure out - I'm running Mavericks OS X 10.9.5 and they aren't compatible!!
And most of those "informers" work the same way AFAIK.
So, you've been warned!!
Edit:
PS: I should note that Apple's own Software Update can do the same thing I discovered yesterday, if one switches between Purchases and Updates and one has clicked the "Show Incompatible App Updates", that also need OS X 10.10 and the window doesn't always refresh properly to not list the Incompatible apps.Last edited by pm-r; 11-29-2014 at 01:39 PM.
11-30-2014, 05:16 AM #21chas_mGuest
11-30-2014, 05:30 AM #22chas_mGuest[QUOTE=vansmith;1623379]30% is most certainly substantial.
Nope, not in retail.
This is why companies like Paypal or Square charge a fraction of that for financial transactions.
Again, we're talking about distributors, though the App Stores fulfill multiple roles far beyond what distributors do in retail. Go talk to a record store owner, a bookstore owner, a coffeeshop owner, ask them what portion of their expenses go to their distributors.
Having had to deal with Apple's sometimes draconian rules around submission and rule conformity (see here), I can certainly attest to the frustrations of having to deal with the rules.
I'm not disagreeing that Apple has strict rules and that some developers don't want to deal with those (see OnyX for an example of this). I'm saying that some people here don't appear to have much understanding of how retail works, what distributors do, and why very few companies have an issue with Apple's (Google's, Amazon's, MS) percentage.
Bottom line: if 30 percent was grossly out of line compared to what they could do DIY, why would ANY developer use these services? ANSWER: because it is in fact in line with or cheaper than going DIY. It costs money to bring a product to market. A lot of money.
11-30-2014, 09:58 AM #23
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Yes it is, however you cut it.
Distributors absolutely get a portion of a seller's revenue but I can't imagine that it's as high as 30% or if it is, I imagine that it's not as high relative to the distribution costs (digital stores cost very little relatively speaking for the purposes of hosting and marketing). Add to that the 30% cut that Apple takes for in-app purchases (source) and you've got a model that charges more for services that it probably should.
I suppose developers could use one of the other app stores for iOS...Important Links: Community Guidelines : Use the reputation system if you've been helped.
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11-30-2014, 10:55 AM #24MacInWinGuestMy wife runs a home business. She sells product over the Internet. Her wholesale costs (what she pays for the product) is about 50% of what she ultimately sells it for. She has other operating expenses, (labor, packaging, processing, shipping, spoilage, etc), that result in about 10% net profit overall. If you think of the Apple distribution in the same way, that they are buying product from the creator to sell to the public, the 30% is actually well below that typical of physical product. Now in my wife's case, she has to stand behind the product, not the wholesaler who sells to her, so in Apple's case they are transferring that support to the developer, which may be part of the reason that Apple's cut is only 30% and not higher.
12-05-2014, 10:43 AM #25Think I am going to go with the app store. All the other sites have Mac keeper.
12-05-2014, 01:38 PM #26
12-05-2014, 02:22 PM #27MacInWinGuestYou don't really need any "store" but the App store, but some developers don't use the App Store to sell their products. Carbon Copy Cloner is one of those products. In those cases you will have to get the product from a source you can trust. Normally the developer site is the best place to go, e.g., Bombich.com for CCC.
Also, MacKeeper advertises EVERYWHERE, so just because you see an ad for MacKeeper at a site doesn't mean it's somehow malicious. One such site is speedtest.net, where MacKeeper shows up 1 in 3 visits for me. it's just advertising.
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