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macOS - Development and Darwin
X fails to build on Darwin
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<blockquote data-quote="prushik" data-source="post: 860975" data-attributes="member: 105589"><p>I can't right now (I'm working), I plan to though. But I came across a mail archive: <a href="http://www.mail-archive.com/devel@xfree86.org/msg07966.html" target="_blank">Re: Several Darwin quartz objects not being built when using GNU make-3.</a></p><p>Haven't really read it because I'm supposed to be writing an automated testing application, but I did quickly glance at it, looks like the make that comes with Darwin is a special apple modified make that has addition obj-c rules which cause some things to fail, including quartz. So I think with the proper make, XFree86 may build correctly. Seems a shame to do that though, go back to the beginning now that I've put all this work into it. So I'll install gnu make and continue building X11R7, then fall back to XFree86 if that fails.</p></blockquote><p></p>
[QUOTE="prushik, post: 860975, member: 105589"] I can't right now (I'm working), I plan to though. But I came across a mail archive: [url=http://www.mail-archive.com/devel@xfree86.org/msg07966.html]Re: Several Darwin quartz objects not being built when using GNU make-3.[/url] Haven't really read it because I'm supposed to be writing an automated testing application, but I did quickly glance at it, looks like the make that comes with Darwin is a special apple modified make that has addition obj-c rules which cause some things to fail, including quartz. So I think with the proper make, XFree86 may build correctly. Seems a shame to do that though, go back to the beginning now that I've put all this work into it. So I'll install gnu make and continue building X11R7, then fall back to XFree86 if that fails. [/QUOTE]
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macOS - Development and Darwin
X fails to build on Darwin
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