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Apple Computing Products:
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Wolfenstein 3d for OS X
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<blockquote data-quote="tjniels" data-source="post: 730633" data-attributes="member: 66605"><p>Hey, I'm not trying to argue here. My question is answerable, though. I didn't ask how hard it was, I asked "what would it take". I suppose I could have been more specific, though.</p><p></p><p>Here's what I'm asking, as you may have already read in my recent post. What program(s) is/are available that would allow me to compile old C code to run in OS X? I would prefer to use an open source tool, but if easier tools are available for purchase I might consider that option.</p><p></p><p>I'm guessing I could delete the 68K assembly language and then compile the source using some tool. I also think I would need to find a repeating loop somewhere in the graphics rendering sequence and add a delay variable, which could be adjusted by the user. This would help compensate for the (obvious) difference in machines from the early 90s to now. Do you have suggestions for additional steps?</p><p></p><p>There are two "real questions" in this post, they precede the question mark "?" in case there's any ambiguity. I'll appreciate anyone who helps here, thanks.</p><p></p><p>EDIT: I realized that the "recent post" mentioned above doesn't exist, I must have forgotten to click submit. The post I referenced explained my programming experience. I spent 2 years working with Basic and Pascal in the early 90s. I spent about 6 years too many playing with Apple's old scripting tool, HyperCard, in the mid to late 90s. In 2007, I had a one-year crash course in Java. The closest thing I've done to coding was writing a simple app in AppleScript about a month ago. So yes, I am a relative noob, but I can occasionally write functional code.</p></blockquote><p></p>
[QUOTE="tjniels, post: 730633, member: 66605"] Hey, I'm not trying to argue here. My question is answerable, though. I didn't ask how hard it was, I asked "what would it take". I suppose I could have been more specific, though. Here's what I'm asking, as you may have already read in my recent post. What program(s) is/are available that would allow me to compile old C code to run in OS X? I would prefer to use an open source tool, but if easier tools are available for purchase I might consider that option. I'm guessing I could delete the 68K assembly language and then compile the source using some tool. I also think I would need to find a repeating loop somewhere in the graphics rendering sequence and add a delay variable, which could be adjusted by the user. This would help compensate for the (obvious) difference in machines from the early 90s to now. Do you have suggestions for additional steps? There are two "real questions" in this post, they precede the question mark "?" in case there's any ambiguity. I'll appreciate anyone who helps here, thanks. EDIT: I realized that the "recent post" mentioned above doesn't exist, I must have forgotten to click submit. The post I referenced explained my programming experience. I spent 2 years working with Basic and Pascal in the early 90s. I spent about 6 years too many playing with Apple's old scripting tool, HyperCard, in the mid to late 90s. In 2007, I had a one-year crash course in Java. The closest thing I've done to coding was writing a simple app in AppleScript about a month ago. So yes, I am a relative noob, but I can occasionally write functional code. [/QUOTE]
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