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Apple Computing Products:
macOS - Apps and Programs
Why companies need to make Mac Games and why they won't.
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<blockquote data-quote="Jem" data-source="post: 269763" data-attributes="member: 19842"><p>I do find this interesting too, I've never been much of a PC Gamer - not enough free time! But one of the first things I got for my iMac (2.0GHz coreduo) was Quake 4, just to see what this machine could do.</p><p></p><p>My honest opinion is that I'm very impressed with its capabilities... sure a PC and dedicated graphics etc may manage more FPS than the iMac but it's still more than competent at the task, especially with the multiprocessor patch.</p><p></p><p>The argument that PCs can be upgraded and programmers write sloppy code is good and I'm sure very true - in my day (!) they used to write games in assembler to get the last ounce of power out of the box, these days C seems to be a common weapon of choice. Without getting into a complex conversation about optimiser efficiency I think it's fairly safe to say CPU cycles are wasted programming in higher level languages.</p><p></p><p>But then the argument that people write more games for a PC (which can be upgraded) than a Mac which can't kinda falls over when you get to consoles which also can't be upgraded. So as dtownley says, you know what it can and can't do, and this applies to both Macs and consoles. </p><p></p><p>I'm sorry to say I don't see the clear advantage in a disc or cartridge - when I installed Quake I ended up with one visible application in my Applications folder, the others are hidden from me and will be uninstalled when I uninstall the application, so I don't care in any way how many files may be involved just so long as it's transparent to me. </p><p></p><p>Personally I do think it's the market size problem, why port when you've already got 90%+ of the market by just creating a PC version. I do hope this will change, I see no reason why my iMac can't play all but the most demanding games in it's current form. </p><p></p><p>I can't remember what it's called but I did see a program that was a kind of common API for Windows and Mac OS X that developers could use to write applications for both platforms at the same time, maybe that will catch on...</p></blockquote><p></p>
[QUOTE="Jem, post: 269763, member: 19842"] I do find this interesting too, I've never been much of a PC Gamer - not enough free time! But one of the first things I got for my iMac (2.0GHz coreduo) was Quake 4, just to see what this machine could do. My honest opinion is that I'm very impressed with its capabilities... sure a PC and dedicated graphics etc may manage more FPS than the iMac but it's still more than competent at the task, especially with the multiprocessor patch. The argument that PCs can be upgraded and programmers write sloppy code is good and I'm sure very true - in my day (!) they used to write games in assembler to get the last ounce of power out of the box, these days C seems to be a common weapon of choice. Without getting into a complex conversation about optimiser efficiency I think it's fairly safe to say CPU cycles are wasted programming in higher level languages. But then the argument that people write more games for a PC (which can be upgraded) than a Mac which can't kinda falls over when you get to consoles which also can't be upgraded. So as dtownley says, you know what it can and can't do, and this applies to both Macs and consoles. I'm sorry to say I don't see the clear advantage in a disc or cartridge - when I installed Quake I ended up with one visible application in my Applications folder, the others are hidden from me and will be uninstalled when I uninstall the application, so I don't care in any way how many files may be involved just so long as it's transparent to me. Personally I do think it's the market size problem, why port when you've already got 90%+ of the market by just creating a PC version. I do hope this will change, I see no reason why my iMac can't play all but the most demanding games in it's current form. I can't remember what it's called but I did see a program that was a kind of common API for Windows and Mac OS X that developers could use to write applications for both platforms at the same time, maybe that will catch on... [/QUOTE]
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Apple Computing Products:
macOS - Apps and Programs
Why companies need to make Mac Games and why they won't.
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