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macOS - Development and Darwin
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<blockquote data-quote="metb" data-source="post: 535277" data-attributes="member: 41693"><p>The Python language would also be a nice start. Its object based ( like C++, Java and Objective-C ...... ) and has a huge numbers of modules with many nice features. </p><p></p><p>Its available on all platforms and there is also solid support in Xcode. And modules giving access to the rest of the goodies on OSX systems. </p><p></p><p>It is also a very rapid cycle prototyping tool without the need for a separate compiler. Take a look at <a href="http://www.python.org" target="_blank">http://www.python.org</a> or at any good bookstore.</p><p></p><p>A personal favorite is the combination of Python and the Qt framework on Linux systems. I have built several nice utilities for inhouse use in a very short time. For portability the Tkinter module is available on most platforms, but requires some manual designing of your applications GUI.</p><p></p><p>B.</p></blockquote><p></p>
[QUOTE="metb, post: 535277, member: 41693"] The Python language would also be a nice start. Its object based ( like C++, Java and Objective-C ...... ) and has a huge numbers of modules with many nice features. Its available on all platforms and there is also solid support in Xcode. And modules giving access to the rest of the goodies on OSX systems. It is also a very rapid cycle prototyping tool without the need for a separate compiler. Take a look at [url]http://www.python.org[/url] or at any good bookstore. A personal favorite is the combination of Python and the Qt framework on Linux systems. I have built several nice utilities for inhouse use in a very short time. For portability the Tkinter module is available on most platforms, but requires some manual designing of your applications GUI. B. [/QUOTE]
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