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iOS Development
On my way to becoming a Developer for IOS !!!!
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<blockquote data-quote="scathe" data-source="post: 1420970" data-attributes="member: 81672"><p>What a great discussion this turned out to be <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Been a long time since I genuinely enjoyed reading a thread :-D The more I read on though, the more I would pick Obj-C and XCode tools straight from the start and ditch stuff like suggested turbo pascal ... just go with OOP from the start, I think it's even much easier to understand without the "burden" of different approaches. The way I see it, for those of us who have an understanding of other languages before getting into Obj-C the only real plus is more time and an easier approach to syntax and constructs, BUT those are different. As far as understanding the principles of OOP why not choose Obj-C? I actually mean this as a question since I cannot provide any fact to support this and would like the answer to that, is Obj-C suitable to start with? I would imagine it's not such a bad choice.</p><p></p><p>Am I the only one who would suggest even Smalltalk as a first language? And Obj-C is based on Smalltalk as far as message handling (between objects) goes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for making the app a web application - that would be missing the point, tattooed's dream come true is a notch in the App Store lineup ;-) So I won't comment on the pros and cons <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I do admire and respect the optimism and drive to do this, I haven't got myself to dig deeper in XCode and Obj-C in a few years even though I have an IT background - although my current field is a bit different. Just for that, take the plunge into unknown waters! I should join you Tattooed and start with Obj-C as well :-D</p><p></p><p>Yeah, I'm rambling again ... sorry for that :-D</p></blockquote><p></p>
[QUOTE="scathe, post: 1420970, member: 81672"] What a great discussion this turned out to be :-) Been a long time since I genuinely enjoyed reading a thread :-D The more I read on though, the more I would pick Obj-C and XCode tools straight from the start and ditch stuff like suggested turbo pascal ... just go with OOP from the start, I think it's even much easier to understand without the "burden" of different approaches. The way I see it, for those of us who have an understanding of other languages before getting into Obj-C the only real plus is more time and an easier approach to syntax and constructs, BUT those are different. As far as understanding the principles of OOP why not choose Obj-C? I actually mean this as a question since I cannot provide any fact to support this and would like the answer to that, is Obj-C suitable to start with? I would imagine it's not such a bad choice. Am I the only one who would suggest even Smalltalk as a first language? And Obj-C is based on Smalltalk as far as message handling (between objects) goes :-) As for making the app a web application - that would be missing the point, tattooed's dream come true is a notch in the App Store lineup ;-) So I won't comment on the pros and cons :-P I do admire and respect the optimism and drive to do this, I haven't got myself to dig deeper in XCode and Obj-C in a few years even though I have an IT background - although my current field is a bit different. Just for that, take the plunge into unknown waters! I should join you Tattooed and start with Obj-C as well :-D Yeah, I'm rambling again ... sorry for that :-D [/QUOTE]
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On my way to becoming a Developer for IOS !!!!
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