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Apple Computing Products:
macOS - Operating System
Mountain Lion is the last straw.
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<blockquote data-quote="vansmith" data-source="post: 1412278" data-attributes="member: 71075"><p>I seem to be the only one here who has adopted a four year cycle. Perhaps this would explain why I don't seem to care as much.</p><p></p><p>Linux is a different beast and arguably, is more ruthless when it comes to system requirements. GNOME3 and Unity are 3D accelerated (although there is a 2D version of Unity and the most recent version of GNOME3 leverages the CPU more now) as is MGSE and because of this, they require a fairly modern GPU to work. If you don't have one, you have to use either the 2D version which never gets quite the same amount of attention or you have to suffer through KDE (I guess I just made my position on the GTK/QT divide obvious <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). Given that, I'd say that Apple looks relatively tame in terms of system requirements.</p><p></p><p>Let's take a look at Unity as an example of what I mean. Although it runs on a GPU that is nearly eight years old (see <a href="https://wiki.ubuntu.com/DemystifyingUnityGraphicsHardwareRequirements" target="_blank">here</a> for the results of some testing done by the Ubuntu community), it still requires 128MB of VRAM. From where I sit, that seems excessive to power just the desktop. GNOME3 is arguably more demanding than this, requiring a computer that is no more than four or five years old (<a href="https://live.gnome.org/GNOME3Myths#My_computer_and.2BAC8-or_graphics_card_isn.27t_powerful_enough_to_run_GNOME_3" target="_blank">source</a>).</p></blockquote><p></p>
[QUOTE="vansmith, post: 1412278, member: 71075"] I seem to be the only one here who has adopted a four year cycle. Perhaps this would explain why I don't seem to care as much. Linux is a different beast and arguably, is more ruthless when it comes to system requirements. GNOME3 and Unity are 3D accelerated (although there is a 2D version of Unity and the most recent version of GNOME3 leverages the CPU more now) as is MGSE and because of this, they require a fairly modern GPU to work. If you don't have one, you have to use either the 2D version which never gets quite the same amount of attention or you have to suffer through KDE (I guess I just made my position on the GTK/QT divide obvious ;)). Given that, I'd say that Apple looks relatively tame in terms of system requirements. Let's take a look at Unity as an example of what I mean. Although it runs on a GPU that is nearly eight years old (see [URL="https://wiki.ubuntu.com/DemystifyingUnityGraphicsHardwareRequirements"]here[/URL] for the results of some testing done by the Ubuntu community), it still requires 128MB of VRAM. From where I sit, that seems excessive to power just the desktop. GNOME3 is arguably more demanding than this, requiring a computer that is no more than four or five years old ([URL="https://live.gnome.org/GNOME3Myths#My_computer_and.2BAC8-or_graphics_card_isn.27t_powerful_enough_to_run_GNOME_3"]source[/URL]). [/QUOTE]
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Apple Computing Products:
macOS - Operating System
Mountain Lion is the last straw.
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