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Apple Computing Products:
macOS - Desktop Hardware
IMAC Nvidia vs. Ati : Longterm support/stability vs performance?
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<blockquote data-quote="Nethfel" data-source="post: 829540" data-attributes="member: 89124"><p>The only problem is that software titles tend to be written for one or the other, physx has a much stronger game base then Havok does so it's going to be a challenge - especially to convince game makers to support Havok vs PhysX or support them both - it'll be interesting to see what happens since NVidia cards had hardware support for physx before ATI had any extra support for physics engines AFAIK.</p><p></p><p>Unless there comes a generic front end handler - it'll probably be a battle of platforms. And when I say a generic front end handler, I'm talking like a OpenGL or DirectX library to handle physics that will tie into the PhysX or Havok engine where a developer can write one code and have it apply to either depending on whichever is available. Although the battle hasn't been big yet (physX been available in 8 series nvidia cards, which are old now), I'm sure it will explode as more and more people want those really cool effects and with offloading of physics to the graphics card from the CPU would allow for more to take place, improving the visuals. As a simple example - look at Sacred 2, came out with some cool effects and such, and then later came out with their 2.4 patch which supports PhysX which really enhances the FX of the game (movement and such of leaves, shadows, rocks, etc.)</p><p></p><p>I'll be curious to see what happens, especially considering PhysX from what I read is integrated (or being integrated with) nvidia's cuda framework (see: <a href="http://en.wikipedia.org/wiki/PhysX" target="_blank">PhysX - Wikipedia, the free encyclopedia</a>) so we might see physx on the Mac using hardware the the nvidia at some point, possibly sooner then the ATI Havok (from what I read while searching about physx and osx there was a game written a while back for OSX that used physx, but it was before nvidia bought agea (sp?) so I doubt it supports the hardware acceleration on the nvidia cards).</p></blockquote><p></p>
[QUOTE="Nethfel, post: 829540, member: 89124"] The only problem is that software titles tend to be written for one or the other, physx has a much stronger game base then Havok does so it's going to be a challenge - especially to convince game makers to support Havok vs PhysX or support them both - it'll be interesting to see what happens since NVidia cards had hardware support for physx before ATI had any extra support for physics engines AFAIK. Unless there comes a generic front end handler - it'll probably be a battle of platforms. And when I say a generic front end handler, I'm talking like a OpenGL or DirectX library to handle physics that will tie into the PhysX or Havok engine where a developer can write one code and have it apply to either depending on whichever is available. Although the battle hasn't been big yet (physX been available in 8 series nvidia cards, which are old now), I'm sure it will explode as more and more people want those really cool effects and with offloading of physics to the graphics card from the CPU would allow for more to take place, improving the visuals. As a simple example - look at Sacred 2, came out with some cool effects and such, and then later came out with their 2.4 patch which supports PhysX which really enhances the FX of the game (movement and such of leaves, shadows, rocks, etc.) I'll be curious to see what happens, especially considering PhysX from what I read is integrated (or being integrated with) nvidia's cuda framework (see: [url=http://en.wikipedia.org/wiki/PhysX]PhysX - Wikipedia, the free encyclopedia[/url]) so we might see physx on the Mac using hardware the the nvidia at some point, possibly sooner then the ATI Havok (from what I read while searching about physx and osx there was a game written a while back for OSX that used physx, but it was before nvidia bought agea (sp?) so I doubt it supports the hardware acceleration on the nvidia cards). [/QUOTE]
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IMAC Nvidia vs. Ati : Longterm support/stability vs performance?
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