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macOS & iOS Developer Playground
macOS - Development and Darwin
how to make a patch ?
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<blockquote data-quote="bubu2012" data-source="post: 1442038" data-attributes="member: 270234"><p>Well, I'm using Unity Engine, and Unity binary is always the same, what changes is the content of the packages inside Unity, this packages work like a Zip file.</p><p>So, if I exchange a 1 for a 2 in a game, the entire package will change, so I would need to replace a 500mb file with another 500mb file just because of a small change.</p><p>I found in Windows programs that compare binary both files, the old and the new, and are able to make patches (in this case) of size 1kb, because not much in the file has changed.</p></blockquote><p></p>
[QUOTE="bubu2012, post: 1442038, member: 270234"] Well, I'm using Unity Engine, and Unity binary is always the same, what changes is the content of the packages inside Unity, this packages work like a Zip file. So, if I exchange a 1 for a 2 in a game, the entire package will change, so I would need to replace a 500mb file with another 500mb file just because of a small change. I found in Windows programs that compare binary both files, the old and the new, and are able to make patches (in this case) of size 1kb, because not much in the file has changed. [/QUOTE]
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macOS & iOS Developer Playground
macOS - Development and Darwin
how to make a patch ?
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