PowerBookG4 said:http://www.daz3d.com/shop.php?op=catmain&cat=262
nivert said:I'm not sure but, I think I'm blind. I don't see any demo version on there, they all the real programs that you have to purcahse. I want to test it out before I decide on purchasing it.
Can you add a direct link, perhaps ?
nivert said:Thank you sursuciofla, I will try out blender as well
EDIT, Thank you pule-8 as well, I guess I was blind
nivert said:What are the best 3d animation programs out there for mac, preferably something very easy to use, nothing too complicated. Something that someone with little to no experience would find usefull.
Mr Bobbins said:Give cinema 4d a try as well. I tried all the ones I could find a few years ago and settled with Cinema 4d. No regrets it's a great program, lots of tutorials to help out beginners and they even updated to intel processors for free.
http://www.maxon.net/pages/dyn_files/dyn_htx/htx/welcome_e.html
PowerBookG4 said:I find maya not to be the best place to start... although free, its really hard to learn with out a background of 3d animation in other programs, unless you take a class.
jdgaines said:Maya isn't too bad. I really would reccommend Maya if you are planning to use this skill in the future as it is one of the premier 3d modeling softwares in the business.
I like maya
dtownley1 said:heheh, if you happen to have a Swiss bank account, sure Though, you're right. Apps like Maya and Lightwave become the standard of the industry. 3D Studio Max is the other one of the big 3, but not available for mac.
I've used lightwave a fair bit, but only an old version (7.0 on OS 9), which doesn't run in intels, so instead I'm learning Blender. There's some pretty impressive stuff in the galleries on their site. Although Blender's interface is completely baffling at first, I'm finding it very impressive now. It has some great features that really speed up the whole process.
sluzniak said:you don't "need" a swiss bank account.. it helps though.. LOL but there is the free version that he could download.
I mean honestly, try any demo's you come across. and find what interface makes the most sense for you. When I started to dable in 3d I was working with this program for the PC called TrueSpace. the interface was easy and I began to get the idea of 3d modeling, but overtime I found it was lacking in features and kept trying other apps. My favorite right now is 3d studio max. Im living off the 30 demo's because of the steep price tag. otherwise I use Maya PLE but Im still learning that.
just my 2$ (2cents doesn't have the same value it used to)
dtownley1 said:true, most people like to stick to one app or another. It's a pity that the Maya version you mentioned plasters a watermark over renders. I'll check it out though. Any experience helps really.
I remember my first 3D app - it was a demo of Zaxworks (Zaxwerks?) and I think it functioned as either an appleworks or photoshop plugin. It could convert selected text into 3D. Very limited but it kick-started my interest in 3D apps.