Hello all.
I have been attempting to install the pygame module on my macbook pro running snow leapord. the python version i am running on is 3.2
I have been following instructions from here in order to build and install the module from source.
when running the build i get the following warning many times:
when running the python IDLE i am able see the pygame module listed as on of the available modules when running "
but when i try to import the module i receive the following:
I am assuming that this is some sort of linking issue but i do not know how to approach solving it... would very much appreciate any thought as i do not have any programming bg whatsoever
I have been attempting to install the pygame module on my macbook pro running snow leapord. the python version i am running on is 3.2
I have been following instructions from here in order to build and install the module from source.
when running the build i get the following warning many times:
file was built for i386 which is not the architecture being linked (x86_64)
when running the python IDLE i am able see the pygame module listed as on of the available modules when running "
"help ('modules')
but when i try to import the module i receive the following:
>> import pygame
Traceback (most recent call last):
File "<pyshell#2>", line 1, in <module>
import pygame
File "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py", line 95, in <module>
from pygame.base import *
ImportError: dynamic module does not define init function (PyInit_base)
I am assuming that this is some sort of linking issue but i do not know how to approach solving it... would very much appreciate any thought as i do not have any programming bg whatsoever