S
shock
Guest
Hello,
I've been working on this little project of mine during the past year and I now want to port it from running under windows and linux and linux ppc to my powerbook. Now I got past all those framework issues and included OpenGL, SDL, SDL_net and OpenAL as well as the ODE. Now it compiles smoothly until linkage fails with this error:
Do you guys have any clue to what I am missing here?
I adjusted my main to exactly match the examples on the SDL homepage and included the proper files. I think. If anyone could give me a hint I would be most thankfull.
Timo R.
I've been working on this little project of mine during the past year and I now want to port it from running under windows and linux and linux ppc to my powerbook. Now I got past all those framework issues and included OpenGL, SDL, SDL_net and OpenAL as well as the ODE. Now it compiles smoothly until linkage fails with this error:
Code:
ld: Undefined symbols:
_main
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::find(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned long) const
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::find(char, unsigned long) const
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::size() const
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::c_str() const
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::substr(unsigned long, unsigned long) const
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare(char const*) const
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const
std::allocator<char>::allocator[in-charge]()
std::allocator<char>::~allocator [in-charge]()
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::erase(unsigned long, unsigned long)
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::append(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string[in-charge](char const*, std::allocator<char> const&)
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string[in-charge](std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string[in-charge]()
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string [in-charge]()
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::operator=(char const*)
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::operator=(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
std::basic_string<char, std::char_traits<char>, std::allocator<char> >::operator[](unsigned long)
std::__default_alloc_template<(bool)1, (int)0>::deallocate(void*, unsigned long)
std::__default_alloc_template<(bool)1, (int)0>::allocate(unsigned long)
std::ios_base::Init::Init[in-charge]()
std::ios_base::Init::~Init [in-charge]()
___cxa_begin_catch
___cxa_end_catch
___cxa_rethrow
___gxx_personality_v0
_glGetError
_glu...
Do you guys have any clue to what I am missing here?
I adjusted my main to exactly match the examples on the SDL homepage and included the proper files. I think. If anyone could give me a hint I would be most thankfull.
Timo R.