SDL c++ - While dragging a window I receave mousemotion events with wrong x,y values

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Apr 16, 2009
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I'm using sdl to port a game from win32 to OSX.
when I dragg the game window, I keep receiving mousemotion events with wrong x,y values.
Any one have this beavior? Can I detect window dragging to ignore mousemotion events?

thanks in advanced
LC
 

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