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  1. #1
    Dumb it Down a little for me please!

    Member Since
    Jul 22, 2008
    Posts
    59
    Dumb it Down a little for me please!
    Ok so here is my story. I am using the older model iMac G5 all in screen thing and am currently running leopard 10.5.2. Im not too sure if this is relevant but you never know!!

    When it comes to computer programming i am a complete noob. I havent a clue what i am doing! So im trying to learn C++. Can you help?

    I downloaded a tutorial that works through the compiler "bloodshed" but i am using Xcode 3.1 and this is where my problem is. So i open up Xcode. File > New Project > Carbon C++ Standard Application...

    There is an attached picture of the window i am looking at. So i click on main.cp thinking that would make the most sense. And i get this

    //
    // main.cpp
    // Untitled
    //
    // Created by Killian O'Connell on 06/08/2008.
    // Copyright Carrigaline Community School 2008. All rights reserved.
    //

    #include <Carbon/Carbon.h>
    #include "TApplication.h"
    #include "TWindow.h"

    // Our custom application class
    class CarbonApp : public TApplication
    {
    public:

    CarbonApp() {}
    virtual ~CarbonApp() {}

    protected:
    virtual Boolean HandleCommand( const HICommandExtended& inCommand );
    };

    // Our main window class
    class MainWindow : public TWindow
    {
    public:
    MainWindow() : TWindow( CFSTR("MainWindow") ) {}
    virtual ~MainWindow() {}

    static void Create();

    protected:
    virtual Boolean HandleCommand( const HICommandExtended& inCommand );
    };

    //--------------------------------------------------------------------------------------------
    int main(int argc, char* argv[])
    {
    CarbonApp app;

    // Create a new window. A full-fledged application would do this from an AppleEvent handler
    // for kAEOpenApplication.
    MainWindow::Create();

    app.Run();
    return 0;
    }

    //--------------------------------------------------------------------------------------------
    Boolean
    CarbonApp::HandleCommand( const HICommandExtended& inCommand )
    {
    switch ( inCommand.commandID )
    {
    case kHICommandNew:
    MainWindow::Create();
    return true;

    // Add your own command-handling cases here

    default:
    return false;
    }
    }

    //--------------------------------------------------------------------------------------------
    void
    MainWindow::Create()
    {
    MainWindow* wind = new MainWindow();

    // Position new windows in a staggered arrangement on the main screen
    RepositionWindow( *wind, NULL, kWindowCascadeOnMainScreen );

    // The window was created hidden, so show it
    wind->Show();
    }

    //--------------------------------------------------------------------------------------------
    Boolean
    MainWindow::HandleCommand( const HICommandExtended& inCommand )
    {
    switch ( inCommand.commandID )
    {
    // Add your own command-handling cases here

    default:
    return false;
    }
    }


    now where the **** am i supposed to start writing code? Also I have no clue about any terminology so speak to me as if im like a 3 year old kid and i might understand you

  2. #2
    Dumb it Down a little for me please!

    Member Since
    Dec 24, 2006
    Location
    N. Ireland
    Posts
    901
    Specs:
    Mac Pro 2xQuad core 2.8GHZ
    From what I can gather most development on the Mac in XCode is done in a language called objective C. There is a beginners tutorial here http://www.cocoadevcentral.com/d/learn_objectivec/

    Other info here http://www.cocoadevcentral.com/

  3. #3
    Dumb it Down a little for me please!
    xstep's Avatar
    Member Since
    Jun 25, 2005
    Location
    On the road
    Posts
    3,231
    Specs:
    2011 MBP, i7, 16GB RAM, MBP 2.16Ghz Core Duo, 2GB ram, Dual 867Mhz MDD, 1.75GB ram, ATI 9800 Pro vid
    As you are a new comer to programming, I suggest you start with a scripting language such as PHP or Perl. Realbasic may be an alternative too. My thinking is that you want to keep the environment simple so that you can concentrate on learning the technical basics and thought processes behind programming. This will give grounding for the concepts you'll need to do more complicated projects.

    If your goal is to do Mac programming, then you need to ignore C++ and Carbon too. Del linked to a great site but even that may assume some programming experience.
    CameraTime - Time lapse photography for novice and advanced users.

    When asking questions, post the version of your software. You'll receive better answers.

    Please post your results to the thread as it is good feedback.

  4. #4
    Dumb it Down a little for me please!

    Member Since
    May 07, 2008
    Posts
    73
    Specs:
    15" MBP 2.4GHz, 4GB RAM, 7200RPM 200GB
    I am a computer science student, so I have done some programming in the past. My main language was C and C++. This summer, I decided I wanted to take the plunge to Mac, so I bought my first MBP and started to learn what "coding for Mac" would mean.
    Depending on what you are doing, I highly doubt that you want to create a Carbon application. I would highly recommend you learn a little bit of C (specifically: variables, loops, functions, and pointers) and then move on to learn Objective-C and Cocoa. C++ is ok if you only use a small subset of the functionality, but after a while using it, it gets ridiculously complicated, and it's messy. Also, Objective-C is what makes a Mac a Mac. Mail and Safari were written in Objective-C, and more and more applications will be dropping Carbon in the next couple years.
    If you are really serious about learning to code for Mac, may I recommend you get the book Cocoa Programming for Mac OS X (3rd edition). I think you can probably get an e-book of it, but I'm not sure, since I bought my copy only days after it was released.

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