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Flash bitmap rendering problem in FireFox

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Member Since: Jan 16, 2012
Posts: 1
VictorObretin is on a distinguished road

VictorObretin is offline

I've been working on a flash web application and ran into some problems with the Flash Player for Mac running in FireFox. Was wondering if anyone might help me with some suggestions on how to solve it.

So I have a Sprite object in which I have 10 to 20 MovieClip children. Each child has other 2 to 6 MovieClip children and each child has set blending options (NORMAL, MULTIPLY or LIGHTEN), alpha (most of them are 1) and cacheAsBitmap = true.

Then from this container I create a bitmap which I add to the stage. The result has some rendering bugs as you can see in the image

This is the function I use to create the bitmap

private function getBitmap(scale:Number = 0.2):Bitmap
	var image:Bitmap;
	var scaleMatrix:Matrix = new Matrix();
	var transformMatrix:Matrix = new Matrix();
	var _bounds:Rectangle = this.getBounds(this);
	var bitmapData:BitmapData = new BitmapData(_bounds.width, _bounds.height, true, 0x00000000);
	transformMatrix.translate( -_bounds.x, -_bounds.y);
	scaleMatrix.scale(scale, scale);
	bitmapData.draw(this, transformMatrix, null, null, null, true);
	image = new Bitmap(bitmapData);
	image.pixelSnapping = PixelSnapping.NEVER;
	image.smoothing = true;
	image.x = _bounds.x * scale;
	image.y = _bounds.y * scale;
	return image;
I must mention that this happens only on Mac computers if ran in the latest FireFox and if the Flash Player was updated (older versions render it correctly).

Any suggestions will be gratefully appreciated.
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Member Since: Nov 15, 2011
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That's bizarre. I use the bitmap class for many projects but haven't seen this behaviour in firefox.

edit: just noticed in this: new BitmapData(_bounds.width, _bounds.height, true, 0x00000000);

the hex value has more 0s than I generally enter. Probably nothing (or something I don't know heh) but I just put: 0x000000
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