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Showing results 1 to 5 of 5
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Search: Posts Made By: quetzal_7
Forum: Running Windows (or anything else) on your Mac 05-05-2011, 03:55 PM
Replies: 3
Views: 880
Posted By quetzal_7
Cool, thanks for the info. I'm mostly just tired...

Cool, thanks for the info. I'm mostly just tired of crappy laptops that fail every 6 months. Over the life of my MBP from 2007 (which still works great) she has been through 2 pc laptops (possibly...
Forum: Running Windows (or anything else) on your Mac 05-05-2011, 11:32 AM
Replies: 3
Views: 880
Posted By quetzal_7
Any annoyances using boot camp 3?

Hi all,

I'm about to splurge on a new macbook for my wife, but we're going to be running windows 7 on it almost exclusively. Win 7 on my 2007 MBP runs fine, but the fan support just isn't there. ...
Forum: OS X - Apps and Games 06-12-2009, 04:59 PM
Replies: 1
Views: 1,228
Posted By quetzal_7
Solved

So my problem is the default path Xcode uses when it looks for files.
The line:
screen = IMG_Load("screen.png");

should have been:
screen = IMG_Load("/ultimate/path/to/file/screen.png");
...
Forum: OS X - Apps and Games 06-11-2009, 08:31 PM
Replies: 1
Views: 1,228
Posted By quetzal_7
Yet _another_ Xcode/SDL Problem :(

So I'm positive the following code is correct, as I can compile SDL on my mbp using the g++ gnu compiler. What I can't do is get it to work via Xcode.

<code/>
#include "SDL/SDL.h"
#include...
Forum: OS X - Apps and Games 06-11-2009, 08:09 PM
Replies: 4
Views: 1,086
Posted By quetzal_7
possible solution to yer problem

Try changing
#include <SDL_gfxPrimitives.h>
#include "SDL_framerate.h"

to
#include <SDL_gfxPrimitives/gfxPrimitives.h>
#include <SDL_ framerate/SDL_framerate.h>

You can also try changing...
Showing results 1 to 5 of 5

 
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