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  1. #1

    macgig's Avatar
    Member Since
    Mar 15, 2006
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    20" 2007 Aluminum iMac 2.0 Ghz | 4 GB ram | 10.6.8
    wolfenstein crashes. any idea why?
    Exception: EXC_BAD_ACCESS (0x0001)
    Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000054



    any idea what this means or how to fix? There is no game update, so thats not an option.

    this game crashed in panther, and now tiger too. Not a big deal, but i'd like to fix if possible. This is return to castle wolfenstein. An old game I know, but still the only game I play.

  2. #2

    chscag's Avatar
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    Jan 23, 2008
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    27" iMac i5, 3.2 GHz, iPad 3, iPhone 5c, iPhone 6+, 3 iPods, El Capitan
    That's a great game, I used to play it on my PC until I got into DOOM.

    Anyway, it looks like from the error that Wolfenstein is trying to access an area of memory that's not allowed. Sure appears it's not compatible with Tiger (or Panther). Maybe time to retire it?

    Regards.

  3. #3

    macgig's Avatar
    Member Since
    Mar 15, 2006
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    Specs:
    20" 2007 Aluminum iMac 2.0 Ghz | 4 GB ram | 10.6.8
    I would almost consider retiring it if I found another game I liked as much.

    I use to love doom and quake... the older versions... pre OSX. They were my favorites way back when.

    I had the doom III demo and quake 4 demo for mac and neither played very well on my imac.

  4. #4

    macgig's Avatar
    Member Since
    Mar 15, 2006
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    Specs:
    20" 2007 Aluminum iMac 2.0 Ghz | 4 GB ram | 10.6.8
    I have wolf version 1.1.. just for fun, I copied the folder, and installed the 1.41 update which is also years old (has not been updated in years.

    the newer version crashes with no error on screen.... just quits. console shows this: (still looks memory related? Im not sure). Or bad programming? or not panther/tiger safe?


    Wolfenstein MP(650,0xb836bd40) malloc: *** error for object 0x80d00910: incorrect checksum for freed object - object was probably modified after being freed, break at szone_error to debug
    Wolfenstein MP(650,0xb836bd40) malloc: *** set a breakpoint in szone_error to debug
    Wolfenstein MP(650,0xb836bd40) malloc: *** error for object 0x80d00910: incorrect checksum for freed object - object was probably modified after being freed, break at szone_error to debug
    Wolfenstein MP(650,0xb836bd40) malloc: *** set a breakpoint in szone_error to debug



    what bugs me is I paid $50 for this game when it came out in 2002 or so.... it's been updated ONE time. To a beta version. And no updates since!

    It's clear that ID software or activision or whoever owns the game these days has NO intention of updating it for the Mac.

    I thought OSX was suppose to make mac gaming better?

    honestly gaming for the mac has not changed much... most developers seem to see little $$ in making mac games... that is the bottom line at the end of the day imho.

  5. #5

    macgig's Avatar
    Member Since
    Mar 15, 2006
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    Specs:
    20" 2007 Aluminum iMac 2.0 Ghz | 4 GB ram | 10.6.8
    like you said, may have to think about retiring the old game

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