09-18-2008, 05:43 AM #1
OpenGL ES Performance + Mad Colours in Simulator
- Member Since
- Jul 14, 2008
I've started developing a couple of apps using the above API but they are running very very slow. The problem could very well be that I'm running on an iBook G4 has anyone else tried?
Also, when running the CrashLanding example the initial colours for the title screen are perfect but when the game starts all the colours go mad.
Anyone else seen this with the same setup?
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