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  1. #1
    fabio
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    1 milliard polygon in 37second
    hi

    in a thread, somebody told, that there is a programm, that can render one milliard polygon in about 37seconds.

    "Außerdem, es gibt jetzt so ein komisches Mac OS X-Programm das eine Milliarde Polygone in 37 Sekunden rendern kann. Gibt's das bei euch da drüben auch?"

    know, does somebody of you know this programm??

  2. #2
    PinkPhishDoors
    Guest
    Ummm.... I don't speak......... that^ but i do know that in the Paris expo that guy(forgot his name) did it, hold on i will tell you at what time he said it.

  3. #3
    Animatronica
    Guest
    It was 137million pollgons in 37 seconds I believe. he made a big deal over it. I believe the program was called motion. I'm not positive though.

  4. #4
    PinkPhishDoors
    Guest
    Yes it was motion, i believe it was 38 seconds though but yeah it was over 130 million, pretty amazing.

  5. #5

    Padawan's Avatar
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    Quote Originally Posted by PinkPhishDoors
    Yes it was motion, i believe it was 38 seconds though but yeah it was over 130 million, pretty amazing.
    No, the program wasn't Motion. It was Luxology's Rendering Engine, which will be released next year. In the demonstration at the Expo, it actually rendered over 1 billion polygons in 37 seconds. (The exact number was 1,180,000,000 polygons).
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  6. #6
    Temporary
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    Quote Originally Posted by fabio
    hi

    in a thread, somebody told, that there is a programm, that can render one milliard polygon in about 37seconds.

    "Außerdem, es gibt jetzt so ein komisches Mac OS X-Programm das eine Milliarde Polygone in 37 Sekunden rendern kann. Gibt's das bei euch da drüben auch?"

    know, does somebody of you know this programm??
    1 million polygons in 37 seconds isnt a very big deal

  7. #7

    Padawan's Avatar
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    Quote Originally Posted by Temporary
    1 million polygons in 37 seconds isnt a very big deal
    He was mistaken about the actual number. As I posted above, it was 1.18 billion polygons, not 1 million.
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  8. #8
    fabio
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    wow even more.

    sorry for the stupid mistake million =! milliarde

    does some body has the news, from press or whatever???

  9. #9

    Padawan's Avatar
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    Quote Originally Posted by fabio
    wow even more.

    sorry for the stupid mistake million =! milliarde

    does some body has the news, from press or whatever???
    All of the info I posted was taken from the Apple Expo keynote webcast, which you can watch here: http://stream.apple.akadns.net/

    More information about the company and its products can be found at: Luxology.com
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  10. #10

    Aptmunich's Avatar
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    Yeah, he was saying how long it took normal rendering engines to render 1Million polygons and how the new luxology engine in the same time can render 10 times that many.. - all on the powermac G5 of course...

  11. #11

    Avalon's Avatar
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    Quote Originally Posted by Padawan
    He was mistaken about the actual number. As I posted above, it was 1.18 billion polygons, not 1 million.
    1 billion in English = 1 Milliarde in German and French (1000 Millions)

    For the non-English natives...

  12. #12

    Beatles4Life's Avatar
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    Thanks Avalon. I was wondering what on earth a milliarde was.

    Now if only I knew German... ::sigh::
    "Time you enjoy wasting was not wasted" - John Lennon.

  13. #13

    Padawan's Avatar
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    Quote Originally Posted by Avalon
    1 billion in English = 1 Milliarde in German and French (1000 Millions)

    For the non-English natives...
    That explains it. Sorry I didn't realize that.
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  14. #14
    fabio
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    really??

    but in german the word "billion" also exists.

    it also i "big" number.

    never mind.

  15. #15

    Avalon's Avatar
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    Quote Originally Posted by fabio
    really??

    but in german the word "billion" also exists.

    it also i "big" number.

    never mind.
    Yes, 1 Billion (german) = 1000 Milliarden (german)
    So 1 Billion (german) = 1000 billions (US english)

    BTW, my English dictionnary (UK english) says 1 Milliard = 1000 Millions, that's why I added US english above

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