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Member Since: Jun 25, 2005
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Mac Specs: 2011 MBP, i7, 16GB RAM, MBP 2.16Ghz Core Duo, 2GB ram, Dual 867Mhz MDD, 1.75GB ram, ATI 9800 Pro vid

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I, now, agree with the OP, the threads are not duplicates. One is about working with C, while the other one is a general question regarding iPhone development. The OP says he edited one of his original posts and I recall thinking that they were close enough to being to duplicates. Anyway...

I looked up that book Macman95 mentions, via Amazon, and found a review that says it is Windows slanted. This could cause issues with using it on other systems such as OS X, Linux, Sun OS, etc. It is best to buy books targeted at your platform. The books Raz0rEdge mentions are such books. Check Amazon for Cocoa programming books.

I agree with Raz0rEdge that for a newbie it will take some time to learn both Objective-C and then the frameworks. There is no shortcut, but some people do learn faster than others. Designing applications is the other half of the equation that is a difficult process too. Perhaps keep this link in mind; Book Review: Cocoa Design Patterns.

I disagree that OpenGL is required for a game. That is too broad a statement. To keep it simple, Tic-Tac-Toe would not require OpenGL, although it might be neat to use for some cool factor. Ditto for OpenAL.

Macman95, you may want to look at resources such as BecomeAnXcoder and CocoaDevCentral. As you go forward, you'll want to get a free membership to the Apple developer programs.

CameraTime - Time lapse photography for novice and advanced users.

When asking questions, post the version of your software. You'll receive better answers.

Please post your results to the thread as it is good feedback.
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