08-29-2006, 10:54 AM
First thing I would do is get together a solid portfolio. Make sure it includes your finished works as well as your conceptual work that you made during the process... sketches, mock pages, other design work, etc.
Make sure that you get some sort of contract templates ready, as you will need them when you take on a job.
If you haven't so already, study up on design theories and work on learning why
some designs work and others don't. Don't just make something because you think it looks "cool". Pay attention to what the client wants and meet with them and/or keep in touch with them as often as possible. What the client ends up wanting may not be "cool" by your personal standards, but they are the ones paying you so you do what they
want, not what you want. Before you actually get out there, post some work and designs on a public exposure site like deviantART and the like so you can get some unbiased, real constructive criticism on your work.
Don't expect to make much money at first and you might want to even offer your services for free in some cases. What is important is that you get your work out there and people see it. Once people can see it and if they like it, they will spread the word to their friends/peers/colleagues and you will get more work.