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vansmith

 
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Member Since: Oct 19, 2008
Location: Toronto
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Mac Specs: 2012 13" MBP (2.5 i5, 8GB)

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This is going to be a problem if you're trying to patch a monolithic file. Your best bet is to provide an application to do the patching on the end user's system.

I'm not familiar with the way that Unity creates applications but it sounds like it creates binaries similar to "traditional" OS X ones - it's a binary that's actually contained in an elaborate container (archive for Unity, folder for OS X). If this is indeed the case, can you not simply create an application that patches the end user's copy by decompressing their copy of the Unity package, replacing the necessary files and recompressing it?

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