This is the final Mac games post of my 3-part series (read parts 1 and 2). There’s a whole bunch of companies makings games for the Mac who were demoing products at Macworld 08, and I wanted to mention just a few more.
Ambrosia is soon to release a really great-looking game called Aquaria that was described as an “ethereal action/adventure underwater fantasy game.” A guy not employed by Ambrosia had logged so many hours on their demo this week that they let him show me the game. It looked gorgeous. You play as a mermaid trying to reunite her people, who are scattered across what looks like a vast system of underwater caves. Can’t wait to play this game. Ambrosia is also putting out Multiwinia, a sequel to Darwinia, later this year.
I’m very glad EA has returned to releasing games for the Mac, because they have some of the coolest titles that are available on the platform. I already discussed Spore at length, so I’ll concentrate on a few of their other games that are demoing at Macworld 08.
I promised more coverage of the game offerings here at Macworld 08, and I’m delivering. This is going to be a three-part series of blogs detailing the plans that various companies have for games on the Mac in 2008.
I’m going to start with Aspyr. You may remember from my last post on Mac games at the Expo that they specialize in porting games from the PC to the Mac. They’ve got a huge year coming up, as their new releases are all big gaming franchises being made available for the first time on the Mac.
Macworld Senior Editor Peter Cohen gave a presentation at MacWorld Expo today providing resources for Mac users to learn how to make their own games. The sites that he suggested were mostly for the creation of simple games but provided some options for more advanced users as well.
Here are the five sites that Cohen suggested would be good for guys (or gals) interested in making their own Mac games: Read More
I just walked past a couple of guys talking near the presentation rooms at Moscone West and overheard one say to the other: “Having a Mac is protection from problems.” This seems to sum up what people have been telling me all week as I’ve discussed with them my reasons… Read More
The first presentation of the Users Conference that I attended was this morning’s Vision Track presentation on the relationship between Web 2.0 and e-Learning. One of the things that speaker Nick Floro talked about was that educators can use gaming, especially interactive gaming platforms such as Second Life, to engage students who are used to dividing their attention amongst multiple things at once. (He explained how you can create classrooms in Second Life and use them to present video materials in a sort of online virtual interactive classroom). Read More
Mac gamers: the phrase is pretty much a contradiction of terms. Or at least it has been traditionally. There are actually some encouraging signs at this year’s Macworld Expo that the gaming industry is finally coming around to acknowledging Macs.
For one thing, there’s a grand-looking “Mac Games” pavilion. True, it isn’t quite bursting with game demos, but at least there are enough to allow for an entire Mac Games pavilion. They were all supplied by the few game developers that have booths at the Expo, so I’ll just describe the games by company. Read More
I spent several hours this morning wandering around the exhibits at Moscone West. The best description that comes to mind is “sensory overload”. There are so many sounds and sights, things to play with and people to talk to. I’ve just been going from booth to booth, trying to take… Read More