More Mac games at the Expo, Part 3

This is the final Mac games post of my 3-part series (read parts 1 and 2). There’s a whole bunch of companies makings games for the Mac who were demoing products at Macworld 08, and I wanted to mention just a few more.

Ambrosia at Macworld 08

Ambrosia is soon to release a really great-looking game called Aquaria that was described as an “ethereal action/adventure underwater fantasy game.” A guy not employed by Ambrosia had logged so many hours on their demo this week that they let him show me the game. It looked gorgeous. You play as a mermaid trying to reunite her people, who are scattered across what looks like a vast system of underwater caves. Can’t wait to play this game. Ambrosia is also putting out Multiwinia, a sequel to Darwinia, later this year.

Aquaria at Macworld 08

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What I Learned from Macworld 2008

As I’d hoped, the Macworld Expo provided me with a chance to dive headfirst into the Apple pool. Between the exhibits and the presentations and the random conversations that I had with people throughout the week, I was able to get a really good idea of why people like Macs and what things I might be interested in doing with the one that I’m about to get. Here’s a round-up of the things that I learned from attending Macworld this year: – Macs really are more reliable. Everyone that I …

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Green Tech at the Expo

Green Tech was by no means prominent at Macworld 08, but there was still a pretty good amount on display. Environmental sustainability has become a major concern when it comes to technology products. Computers and most other electronic devices consume lots of energy while they’re living and produce lots of waste when they die. Hazardous waste, in many cases. But nearly all of the major manufacturers have begun thinking through the lifecycle of their products and designing them to have as little an impact on the environment as possible – not only because of the demand for Green Tech in the marketplace, but also because it’s just plain old good business.

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Technology as Necessity

At yesterday’s conference presentation on the Cybernetic Teen, Jason Cranford Teague used the word “necessity” when talking about technology for teens today. He provided an interesting comparison between a teen’s tech use in 1987 and a teen’s tech use today. He also provided a definition of the word “necessity” which made sense within the context of his presentation. And it got me thinking about whether or not I’d agree that certain technology is a necessity for teens today. Because it was on my mind, I talked it over with several …

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Only a Few Hours Left

With only about four hours left to see all that there is to see here at MacWorld, everyone’s running around trying to make it to the things that they’ve missed out on so far. From what I’m hearing as I’ve spoken with people this morning, everyone’s seen all of the things that they were especially interested in seeing. However, they’ve also all heard about tons of stuff that wasn’t at the top of their priority list which they want to check out before the Expo closes up shop. A few …

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More Mac games at the Expo, Part 1

I promised more coverage of the game offerings here at Macworld 08, and I’m delivering. This is going to be a three-part series of blogs detailing the plans that various companies have for games on the Mac in 2008.

I’m going to start with Aspyr. You may remember from my last post on Mac games at the Expo that they specialize in porting games from the PC to the Mac. They’ve got a huge year coming up, as their new releases are all big gaming franchises being made available for the first time on the Mac.

Aspyr booth at Macworld 08

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Make Your Own Mac Games

Macworld Senior Editor Peter Cohen gave a presentation at MacWorld Expo today providing resources for Mac users to learn how to make their own games. The sites that he suggested were mostly for the creation of simple games but provided some options for more advanced users as well.

Here are the five sites that Cohen suggested would be good for guys (or gals) interested in making their own Mac games:

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Tech Tips for Teachers

There have been two presentations at MacWorld’s Users Conference which have focused on using today’s technology to be a better teacher. The one I went to yesterday was about Web 2.0 and its impact on e-Learning. The one I just came out of was on Teaching the Cybernetic Teen. Both of these presentations provided some great tips about how teachers can make use of the way that kids communicate through technology today to improve the way they educate those kids.

Here are some tech tips for teachers to take advantage of:

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David Pogue at the O’Reilly Media booth

You never know what you’ll see as you cruise the show floor. I noticed a fairly large crowd around the Oreilly Media booth so I stopped by to take a look. All the commotion was over a speaker they had in their booth, none other than David Pogue – New York Times columnist, sometime reporter for NPR’s Morning Edition, and CBS news correspondent – sharing a few tips from the latest in his Missing Manual book series, Mac OS X Leopard Edition: The Missing Manual. He’s a very personable speaker. …

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