- Joined
- Mar 11, 2004
- Messages
- 1,964
- Reaction score
- 174
- Points
- 63
Wow. What a disappointment.
In the middle of posting a reply in the About This Mac? thread in the Classic forum, the left Shift key on my old Macally keyboard stayed down. The only way to release it is to turn it upside down so it's sitting on the keys, and bash the double hockey sticks out of it.
So I drove across town to an official Apple retailer, hoping the store would have some keyboard brand other than Apple, because I knew that with Apple's, none of the peripheral keys would work with OS 9.
No such luck, of course. Worse, the keyboard cost $10 more than Apple's did last year, perhaps because the retailer can jack up his profit margin as much as it wants.
Even in OS X, the brightness key and contrast key don't work because I have a Samsung display. I'd need a bubble level to measure it's slant from dead flat on the desk. I have it propped up on a phone book.
Its touch has very little feedback. It feels like a toy.
The designer will be first against the wall. The wall will look first-rate, though — form over function — Cupertino is a good teacher.
In the middle of posting a reply in the About This Mac? thread in the Classic forum, the left Shift key on my old Macally keyboard stayed down. The only way to release it is to turn it upside down so it's sitting on the keys, and bash the double hockey sticks out of it.
So I drove across town to an official Apple retailer, hoping the store would have some keyboard brand other than Apple, because I knew that with Apple's, none of the peripheral keys would work with OS 9.
No such luck, of course. Worse, the keyboard cost $10 more than Apple's did last year, perhaps because the retailer can jack up his profit margin as much as it wants.
Even in OS X, the brightness key and contrast key don't work because I have a Samsung display. I'd need a bubble level to measure it's slant from dead flat on the desk. I have it propped up on a phone book.
Its touch has very little feedback. It feels like a toy.
The designer will be first against the wall. The wall will look first-rate, though — form over function — Cupertino is a good teacher.