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Hello,
My goal is to eventually make an indie game, either for OS X (or more likely OS 11 by the time I learn enough to do that), or iPhone (it it's still around by the time I get that far).
Should I get familiar with Cocoa, and program with it for a few years, and then get into OpenGL? Or go straight to OpenGL after learning Objective-C?
To answer that, you'll probably want to know how much programming experience I have. I know _minimal_ LPC, but haven't touched it in years, some of the zMUD/CMUD scripting language, which I also haven't touched in years, and I have finished chapter 9 of Steve Kochan's book (Programming in Objective-C 2.0), and just started chapter 10.
Thanks for any advice!
My goal is to eventually make an indie game, either for OS X (or more likely OS 11 by the time I learn enough to do that), or iPhone (it it's still around by the time I get that far).
Should I get familiar with Cocoa, and program with it for a few years, and then get into OpenGL? Or go straight to OpenGL after learning Objective-C?
To answer that, you'll probably want to know how much programming experience I have. I know _minimal_ LPC, but haven't touched it in years, some of the zMUD/CMUD scripting language, which I also haven't touched in years, and I have finished chapter 9 of Steve Kochan's book (Programming in Objective-C 2.0), and just started chapter 10.
Thanks for any advice!